Описание книги
More info Good code is the basis of any game. A game programmer’s job involves many tasks, including optimizing the game, improving performance, and building a robust architecture. One of the most common problems faced by programmers is the growth of code to an uncontrollable size, which often discourages the team and even gets in the way of the game’s release. How to deal with this? The author of the book, Electronic Arts programmer Robert Nyström, has some great tips for you. Each chapter of the book is a set of effective programming patterns that you can use off the shelf or improve and combine them in your own way for your own game. “The best collection of practical recipes for the implementation of typical tasks in games. Compact, understandable, without information noise. A uniform cut of a huge layer of decisions already made in the gaming industry. This book is a great starting point for an in-depth study of specific algorithms and implementations. » — Kirill Shabordin, CTO, W4 Kit / Cubelaria Abstract The biggest challenge for a video game programmer is to finish the game. Bulky and confusing code often becomes an unsolvable problem that drags the project to the bottom and demoralizes the entire team. Robert Nystrom, who worked at Electronic Arts for eight years, knows this better than anyone else. Robert’s book is based on his rich professional experience and contains proven tips and hacks for improving your code and optimizing your game. Each chapter of the book is an independent idea that you can implement in your own code, and by combining these patterns and coming up with something of your own based on them, you will undoubtedly improve your skills and become closer to perfect code.
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